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_typeof(obj) { \"@babel/helpers - typeof\"; return _typeof = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && \"function\" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }, _typeof(obj); }\n\nimport $$observable from 'symbol-observable';\n/**\n * These are private action types reserved by Redux.\n * For any unknown actions, you must return the current state.\n * If the current state is undefined, you must return the initial state.\n * Do not reference these action types directly in your code.\n */\n\nvar randomString = function randomString() {\n  return Math.random().toString(36).substring(7).split('').join('.');\n};\n\nvar ActionTypes = {\n  INIT: \"@@redux/INIT\" + randomString(),\n  REPLACE: \"@@redux/REPLACE\" + randomString(),\n  PROBE_UNKNOWN_ACTION: function PROBE_UNKNOWN_ACTION() {\n    return \"@@redux/PROBE_UNKNOWN_ACTION\" + randomString();\n  }\n};\n/**\n * @param {any} obj The object to inspect.\n * @returns {boolean} True if the argument appears to be a plain object.\n */\n\nfunction isPlainObject(obj) {\n  if (_typeof(obj) !== 'object' || obj === null) return false;\n  var proto = obj;\n\n  while (Object.getPrototypeOf(proto) !== null) {\n    proto = Object.getPrototypeOf(proto);\n  }\n\n  return Object.getPrototypeOf(obj) === proto;\n}\n/**\n * Creates a Redux store that holds the state tree.\n * The only way to change the data in the store is to call `dispatch()` on it.\n *\n * There should only be a single store in your app. To specify how different\n * parts of the state tree respond to actions, you may combine several reducers\n * into a single reducer function by using `combineReducers`.\n *\n * @param {Function} reducer A function that returns the next state tree, given\n * the current state tree and the action to handle.\n *\n * @param {any} [preloadedState] The initial state. You may optionally specify it\n * to hydrate the state from the server in universal apps, or to restore a\n * previously serialized user session.\n * If you use `combineReducers` to produce the root reducer function, this must be\n * an object with the same shape as `combineReducers` keys.\n *\n * @param {Function} [enhancer] The store enhancer. You may optionally specify it\n * to enhance the store with third-party capabilities such as middleware,\n * time travel, persistence, etc. The only store enhancer that ships with Redux\n * is `applyMiddleware()`.\n *\n * @returns {Store} A Redux store that lets you read the state, dispatch actions\n * and subscribe to changes.\n */\n\n\nfunction createStore(reducer, preloadedState, enhancer) {\n  var _ref2;\n\n  if (typeof preloadedState === 'function' && typeof enhancer === 'function' || typeof enhancer === 'function' && typeof arguments[3] === 'function') {\n    throw new Error('It looks like you are passing several store enhancers to ' + 'createStore(). This is not supported. Instead, compose them ' + 'together to a single function.');\n  }\n\n  if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {\n    enhancer = preloadedState;\n    preloadedState = undefined;\n  }\n\n  if (typeof enhancer !== 'undefined') {\n    if (typeof enhancer !== 'function') {\n      throw new Error('Expected the enhancer to be a function.');\n    }\n\n    return enhancer(createStore)(reducer, preloadedState);\n  }\n\n  if (typeof reducer !== 'function') {\n    throw new Error('Expected the reducer to be a function.');\n  }\n\n  var currentReducer = reducer;\n  var currentState = preloadedState;\n  var currentListeners = [];\n  var nextListeners = currentListeners;\n  var isDispatching = false;\n  /**\n   * This makes a shallow copy of currentListeners so we can use\n   * nextListeners as a temporary list while dispatching.\n   *\n   * This prevents any bugs around consumers calling\n   * subscribe/unsubscribe in the middle of a dispatch.\n   */\n\n  function ensureCanMutateNextListeners() {\n    if (nextListeners === currentListeners) {\n      nextListeners = currentListeners.slice();\n    }\n  }\n  /**\n   * Reads the state tree managed by the store.\n   *\n   * @returns {any} The current state tree of your application.\n   */\n\n\n  function getState() {\n    if (isDispatching) {\n      throw new Error('You may not call store.getState() while the reducer is executing. ' + 'The reducer has already received the state as an argument. ' + 'Pass it down from the top reducer instead of reading it from the store.');\n    }\n\n    return currentState;\n  }\n  /**\n   * Adds a change listener. It will be called any time an action is dispatched,\n   * and some part of the state tree may potentially have changed. You may then\n   * call `getState()` to read the current state tree inside the callback.\n   *\n   * You may call `dispatch()` from a change listener, with the following\n   * caveats:\n   *\n   * 1. The subscriptions are snapshotted just before every `dispatch()` call.\n   * If you subscribe or unsubscribe while the listeners are being invoked, this\n   * will not have any effect on the `dispatch()` that is currently in progress.\n   * However, the next `dispatch()` call, whether nested or not, will use a more\n   * recent snapshot of the subscription list.\n   *\n   * 2. The listener should not expect to see all state changes, as the state\n   * might have been updated multiple times during a nested `dispatch()` before\n   * the listener is called. It is, however, guaranteed that all subscribers\n   * registered before the `dispatch()` started will be called with the latest\n   * state by the time it exits.\n   *\n   * @param {Function} listener A callback to be invoked on every dispatch.\n   * @returns {Function} A function to remove this change listener.\n   */\n\n\n  function subscribe(listener) {\n    if (typeof listener !== 'function') {\n      throw new Error('Expected the listener to be a function.');\n    }\n\n    if (isDispatching) {\n      throw new Error('You may not call store.subscribe() while the reducer is executing. ' + 'If you would like to be notified after the store has been updated, subscribe from a ' + 'component and invoke store.getState() in the callback to access the latest state. ' + 'See https://redux.js.org/api-reference/store#subscribelistener for more details.');\n    }\n\n    var isSubscribed = true;\n    ensureCanMutateNextListeners();\n    nextListeners.push(listener);\n    return function unsubscribe() {\n      if (!isSubscribed) {\n        return;\n      }\n\n      if (isDispatching) {\n        throw new Error('You may not unsubscribe from a store listener while the reducer is executing. ' + 'See https://redux.js.org/api-reference/store#subscribelistener for more details.');\n      }\n\n      isSubscribed = false;\n      ensureCanMutateNextListeners();\n      var index = nextListeners.indexOf(listener);\n      nextListeners.splice(index, 1);\n      currentListeners = null;\n    };\n  }\n  /**\n   * Dispatches an action. It is the only way to trigger a state change.\n   *\n   * The `reducer` function, used to create the store, will be called with the\n   * current state tree and the given `action`. Its return value will\n   * be considered the **next** state of the tree, and the change listeners\n   * will be notified.\n   *\n   * The base implementation only supports plain object actions. If you want to\n   * dispatch a Promise, an Observable, a thunk, or something else, you need to\n   * wrap your store creating function into the corresponding middleware. For\n   * example, see the documentation for the `redux-thunk` package. Even the\n   * middleware will eventually dispatch plain object actions using this method.\n   *\n   * @param {Object} action A plain object representing “what changed”. It is\n   * a good idea to keep actions serializable so you can record and replay user\n   * sessions, or use the time travelling `redux-devtools`. An action must have\n   * a `type` property which may not be `undefined`. It is a good idea to use\n   * string constants for action types.\n   *\n   * @returns {Object} For convenience, the same action object you dispatched.\n   *\n   * Note that, if you use a custom middleware, it may wrap `dispatch()` to\n   * return something else (for example, a Promise you can await).\n   */\n\n\n  function dispatch(action) {\n    if (!isPlainObject(action)) {\n      throw new Error('Actions must be plain objects. ' + 'Use custom middleware for async actions.');\n    }\n\n    if (typeof action.type === 'undefined') {\n      throw new Error('Actions may not have an undefined \"type\" property. ' + 'Have you misspelled a constant?');\n    }\n\n    if (isDispatching) {\n      throw new Error('Reducers may not dispatch actions.');\n    }\n\n    try {\n      isDispatching = true;\n      currentState = currentReducer(currentState, action);\n    } finally {\n      isDispatching = false;\n    }\n\n    var listeners = currentListeners = nextListeners;\n\n    for (var i = 0; i < listeners.length; i++) {\n      var listener = listeners[i];\n      listener();\n    }\n\n    return action;\n  }\n  /**\n   * Replaces the reducer currently used by the store to calculate the state.\n   *\n   * You might need this if your app implements code splitting and you want to\n   * load some of the reducers dynamically. You might also need this if you\n   * implement a hot reloading mechanism for Redux.\n   *\n   * @param {Function} nextReducer The reducer for the store to use instead.\n   * @returns {void}\n   */\n\n\n  function replaceReducer(nextReducer) {\n    if (typeof nextReducer !== 'function') {\n      throw new Error('Expected the nextReducer to be a function.');\n    }\n\n    currentReducer = nextReducer; // This action has a similiar effect to ActionTypes.INIT.\n    // Any reducers that existed in both the new and old rootReducer\n    // will receive the previous state. This effectively populates\n    // the new state tree with any relevant data from the old one.\n\n    dispatch({\n      type: ActionTypes.REPLACE\n    });\n  }\n  /**\n   * Interoperability point for observable/reactive libraries.\n   * @returns {observable} A minimal observable of state changes.\n   * For more information, see the observable proposal:\n   * https://github.com/tc39/proposal-observable\n   */\n\n\n  function observable() {\n    var _ref;\n\n    var outerSubscribe = subscribe;\n    return _ref = {\n      /**\n       * The minimal observable subscription method.\n       * @param {Object} observer Any object that can be used as an observer.\n       * The observer object should have a `next` method.\n       * @returns {subscription} An object with an `unsubscribe` method that can\n       * be used to unsubscribe the observable from the store, and prevent further\n       * emission of values from the observable.\n       */\n      subscribe: function subscribe(observer) {\n        if (_typeof(observer) !== 'object' || observer === null) {\n          throw new TypeError('Expected the observer to be an object.');\n        }\n\n        function observeState() {\n          if (observer.next) {\n            observer.next(getState());\n          }\n        }\n\n        observeState();\n        var unsubscribe = outerSubscribe(observeState);\n        return {\n          unsubscribe: unsubscribe\n        };\n      }\n    }, _ref[$$observable] = function () {\n      return this;\n    }, _ref;\n  } // When a store is created, an \"INIT\" action is dispatched so that every\n  // reducer returns their initial state. This effectively populates\n  // the initial state tree.\n\n\n  dispatch({\n    type: ActionTypes.INIT\n  });\n  return _ref2 = {\n    dispatch: dispatch,\n    subscribe: subscribe,\n    getState: getState,\n    replaceReducer: replaceReducer\n  }, _ref2[$$observable] = observable, _ref2;\n}\n/**\n * Prints a warning in the console if it exists.\n *\n * @param {String} message The warning message.\n * @returns {void}\n */\n\n\nfunction warning(message) {\n  /* eslint-disable no-console */\n  if (typeof console !== 'undefined' && typeof console.error === 'function') {\n    console.error(message);\n  }\n  /* eslint-enable no-console */\n\n\n  try {\n    // This error was thrown as a convenience so that if you enable\n    // \"break on all exceptions\" in your console,\n    // it would pause the execution at this line.\n    throw new Error(message);\n  } catch (e) {} // eslint-disable-line no-empty\n\n}\n\nfunction getUndefinedStateErrorMessage(key, action) {\n  var actionType = action && action.type;\n  var actionDescription = actionType && \"action \\\"\" + String(actionType) + \"\\\"\" || 'an action';\n  return \"Given \" + actionDescription + \", reducer \\\"\" + key + \"\\\" returned undefined. \" + \"To ignore an action, you must explicitly return the previous state. \" + \"If you want this reducer to hold no value, you can return null instead of undefined.\";\n}\n\nfunction getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {\n  var reducerKeys = Object.keys(reducers);\n  var argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'previous state received by the reducer';\n\n  if (reducerKeys.length === 0) {\n    return 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.';\n  }\n\n  if (!isPlainObject(inputState)) {\n    return \"The \" + argumentName + \" has unexpected type of \\\"\" + {}.toString.call(inputState).match(/\\s([a-z|A-Z]+)/)[1] + \"\\\". Expected argument to be an object with the following \" + (\"keys: \\\"\" + reducerKeys.join('\", \"') + \"\\\"\");\n  }\n\n  var unexpectedKeys = Object.keys(inputState).filter(function (key) {\n    return !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key];\n  });\n  unexpectedKeys.forEach(function (key) {\n    unexpectedKeyCache[key] = true;\n  });\n  if (action && action.type === ActionTypes.REPLACE) return;\n\n  if (unexpectedKeys.length > 0) {\n    return \"Unexpected \" + (unexpectedKeys.length > 1 ? 'keys' : 'key') + \" \" + (\"\\\"\" + unexpectedKeys.join('\", \"') + \"\\\" found in \" + argumentName + \". \") + \"Expected to find one of the known reducer keys instead: \" + (\"\\\"\" + reducerKeys.join('\", \"') + \"\\\". Unexpected keys will be ignored.\");\n  }\n}\n\nfunction assertReducerShape(reducers) {\n  Object.keys(reducers).forEach(function (key) {\n    var reducer = reducers[key];\n    var initialState = reducer(undefined, {\n      type: ActionTypes.INIT\n    });\n\n    if (typeof initialState === 'undefined') {\n      throw new Error(\"Reducer \\\"\" + key + \"\\\" returned undefined during initialization. \" + \"If the state passed to the reducer is undefined, you must \" + \"explicitly return the initial state. The initial state may \" + \"not be undefined. If you don't want to set a value for this reducer, \" + \"you can use null instead of undefined.\");\n    }\n\n    if (typeof reducer(undefined, {\n      type: ActionTypes.PROBE_UNKNOWN_ACTION()\n    }) === 'undefined') {\n      throw new Error(\"Reducer \\\"\" + key + \"\\\" returned undefined when probed with a random type. \" + (\"Don't try to handle \" + ActionTypes.INIT + \" or other actions in \\\"redux/*\\\" \") + \"namespace. They are considered private. Instead, you must return the \" + \"current state for any unknown actions, unless it is undefined, \" + \"in which case you must return the initial state, regardless of the \" + \"action type. The initial state may not be undefined, but can be null.\");\n    }\n  });\n}\n/**\n * Turns an object whose values are different reducer functions, into a single\n * reducer function. It will call every child reducer, and gather their results\n * into a single state object, whose keys correspond to the keys of the passed\n * reducer functions.\n *\n * @param {Object} reducers An object whose values correspond to different\n * reducer functions that need to be combined into one. One handy way to obtain\n * it is to use ES6 `import * as reducers` syntax. The reducers may never return\n * undefined for any action. Instead, they should return their initial state\n * if the state passed to them was undefined, and the current state for any\n * unrecognized action.\n *\n * @returns {Function} A reducer function that invokes every reducer inside the\n * passed object, and builds a state object with the same shape.\n */\n\n\nfunction combineReducers(reducers) {\n  var reducerKeys = Object.keys(reducers);\n  var finalReducers = {};\n\n  for (var i = 0; i < reducerKeys.length; i++) {\n    var key = reducerKeys[i];\n\n    if (process.env.NODE_ENV !== 'production') {\n      if (typeof reducers[key] === 'undefined') {\n        warning(\"No reducer provided for key \\\"\" + key + \"\\\"\");\n      }\n    }\n\n    if (typeof reducers[key] === 'function') {\n      finalReducers[key] = reducers[key];\n    }\n  }\n\n  var finalReducerKeys = Object.keys(finalReducers); // This is used to make sure we don't warn about the same\n  // keys multiple times.\n\n  var unexpectedKeyCache;\n\n  if (process.env.NODE_ENV !== 'production') {\n    unexpectedKeyCache = {};\n  }\n\n  var shapeAssertionError;\n\n  try {\n    assertReducerShape(finalReducers);\n  } catch (e) {\n    shapeAssertionError = e;\n  }\n\n  return function combination(state, action) {\n    if (state === void 0) {\n      state = {};\n    }\n\n    if (shapeAssertionError) {\n      throw shapeAssertionError;\n    }\n\n    if (process.env.NODE_ENV !== 'production') {\n      var warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action, unexpectedKeyCache);\n\n      if (warningMessage) {\n        warning(warningMessage);\n      }\n    }\n\n    var hasChanged = false;\n    var nextState = {};\n\n    for (var _i = 0; _i < finalReducerKeys.length; _i++) {\n      var _key = finalReducerKeys[_i];\n      var reducer = finalReducers[_key];\n      var previousStateForKey = state[_key];\n      var nextStateForKey = reducer(previousStateForKey, action);\n\n      if (typeof nextStateForKey === 'undefined') {\n        var errorMessage = getUndefinedStateErrorMessage(_key, action);\n        throw new Error(errorMessage);\n      }\n\n      nextState[_key] = nextStateForKey;\n      hasChanged = hasChanged || nextStateForKey !== previousStateForKey;\n    }\n\n    hasChanged = hasChanged || finalReducerKeys.length !== Object.keys(state).length;\n    return hasChanged ? nextState : state;\n  };\n}\n\nfunction bindActionCreator(actionCreator, dispatch) {\n  return function () {\n    return dispatch(actionCreator.apply(this, arguments));\n  };\n}\n/**\n * Turns an object whose values are action creators, into an object with the\n * same keys, but with every function wrapped into a `dispatch` call so they\n * may be invoked directly. This is just a convenience method, as you can call\n * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.\n *\n * For convenience, you can also pass an action creator as the first argument,\n * and get a dispatch wrapped function in return.\n *\n * @param {Function|Object} actionCreators An object whose values are action\n * creator functions. One handy way to obtain it is to use ES6 `import * as`\n * syntax. You may also pass a single function.\n *\n * @param {Function} dispatch The `dispatch` function available on your Redux\n * store.\n *\n * @returns {Function|Object} The object mimicking the original object, but with\n * every action creator wrapped into the `dispatch` call. If you passed a\n * function as `actionCreators`, the return value will also be a single\n * function.\n */\n\n\nfunction bindActionCreators(actionCreators, dispatch) {\n  if (typeof actionCreators === 'function') {\n    return bindActionCreator(actionCreators, dispatch);\n  }\n\n  if (_typeof(actionCreators) !== 'object' || actionCreators === null) {\n    throw new Error(\"bindActionCreators expected an object or a function, instead received \" + (actionCreators === null ? 'null' : _typeof(actionCreators)) + \". \" + \"Did you write \\\"import ActionCreators from\\\" instead of \\\"import * as ActionCreators from\\\"?\");\n  }\n\n  var boundActionCreators = {};\n\n  for (var key in actionCreators) {\n    var actionCreator = actionCreators[key];\n\n    if (typeof actionCreator === 'function') {\n      boundActionCreators[key] = bindActionCreator(actionCreator, dispatch);\n    }\n  }\n\n  return boundActionCreators;\n}\n\nfunction _defineProperty(obj, key, value) {\n  if (key in obj) {\n    Object.defineProperty(obj, key, {\n      value: value,\n      enumerable: true,\n      configurable: true,\n      writable: true\n    });\n  } else {\n    obj[key] = value;\n  }\n\n  return obj;\n}\n\nfunction ownKeys(object, enumerableOnly) {\n  var keys = Object.keys(object);\n\n  if (Object.getOwnPropertySymbols) {\n    keys.push.apply(keys, Object.getOwnPropertySymbols(object));\n  }\n\n  if (enumerableOnly) keys = keys.filter(function (sym) {\n    return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n  });\n  return keys;\n}\n\nfunction _objectSpread2(target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i] != null ? arguments[i] : {};\n\n    if (i % 2) {\n      ownKeys(source, true).forEach(function (key) {\n        _defineProperty(target, key, source[key]);\n      });\n    } else if (Object.getOwnPropertyDescriptors) {\n      Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n    } else {\n      ownKeys(source).forEach(function (key) {\n        Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n      });\n    }\n  }\n\n  return target;\n}\n/**\n * Composes single-argument functions from right to left. The rightmost\n * function can take multiple arguments as it provides the signature for\n * the resulting composite function.\n *\n * @param {...Function} funcs The functions to compose.\n * @returns {Function} A function obtained by composing the argument functions\n * from right to left. For example, compose(f, g, h) is identical to doing\n * (...args) => f(g(h(...args))).\n */\n\n\nfunction compose() {\n  for (var _len = arguments.length, funcs = new Array(_len), _key = 0; _key < _len; _key++) {\n    funcs[_key] = arguments[_key];\n  }\n\n  if (funcs.length === 0) {\n    return function (arg) {\n      return arg;\n    };\n  }\n\n  if (funcs.length === 1) {\n    return funcs[0];\n  }\n\n  return funcs.reduce(function (a, b) {\n    return function () {\n      return a(b.apply(void 0, arguments));\n    };\n  });\n}\n/**\n * Creates a store enhancer that applies middleware to the dispatch method\n * of the Redux store. This is handy for a variety of tasks, such as expressing\n * asynchronous actions in a concise manner, or logging every action payload.\n *\n * See `redux-thunk` package as an example of the Redux middleware.\n *\n * Because middleware is potentially asynchronous, this should be the first\n * store enhancer in the composition chain.\n *\n * Note that each middleware will be given the `dispatch` and `getState` functions\n * as named arguments.\n *\n * @param {...Function} middlewares The middleware chain to be applied.\n * @returns {Function} A store enhancer applying the middleware.\n */\n\n\nfunction applyMiddleware() {\n  for (var _len = arguments.length, middlewares = new Array(_len), _key = 0; _key < _len; _key++) {\n    middlewares[_key] = arguments[_key];\n  }\n\n  return function (createStore) {\n    return function () {\n      var store = createStore.apply(void 0, arguments);\n\n      var _dispatch = function dispatch() {\n        throw new Error('Dispatching while constructing your middleware is not allowed. ' + 'Other middleware would not be applied to this dispatch.');\n      };\n\n      var middlewareAPI = {\n        getState: store.getState,\n        dispatch: function dispatch() {\n          return _dispatch.apply(void 0, arguments);\n        }\n      };\n      var chain = middlewares.map(function (middleware) {\n        return middleware(middlewareAPI);\n      });\n      _dispatch = compose.apply(void 0, chain)(store.dispatch);\n      return _objectSpread2({}, store, {\n        dispatch: _dispatch\n      });\n    };\n  };\n}\n/*\n * This is a dummy function to check if the function name has been altered by minification.\n * If the function has been minified and NODE_ENV !== 'production', warn the user.\n */\n\n\nfunction isCrushed() {}\n\nif (process.env.NODE_ENV !== 'production' && typeof isCrushed.name === 'string' && isCrushed.name !== 'isCrushed') {\n  warning('You are currently using minified code outside of NODE_ENV === \"production\". ' + 'This means that you are running a slower development build of Redux. ' + 'You can use loose-envify (https://github.com/zertosh/loose-envify) for browserify ' + 'or setting mode to production in webpack (https://webpack.js.org/concepts/mode/) ' + 'to ensure you have the correct code for your production build.');\n}\n\nexport { ActionTypes as __DO_NOT_USE__ActionTypes, applyMiddleware, bindActionCreators, combineReducers, compose, createStore };","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n  module.exports = require('./cjs/scheduler.production.min.js');\n} else {\n  module.exports = require('./cjs/scheduler.development.js');\n}","/** @license React v0.19.1\n * scheduler.production.min.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n'use strict';\n\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; return _typeof = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && \"function\" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }, _typeof(obj); }\n\nvar _f, g, h, k, l;\n\nif (\"undefined\" === typeof window || \"function\" !== typeof MessageChannel) {\n  var p = null,\n      q = null,\n      t = function t() {\n    if (null !== p) try {\n      var a = exports.unstable_now();\n      p(!0, a);\n      p = null;\n    } catch (b) {\n      throw setTimeout(t, 0), b;\n    }\n  },\n      u = Date.now();\n\n  exports.unstable_now = function () {\n    return Date.now() - u;\n  };\n\n  _f = function f(a) {\n    null !== p ? setTimeout(_f, 0, a) : (p = a, setTimeout(t, 0));\n  };\n\n  g = function g(a, b) {\n    q = setTimeout(a, b);\n  };\n\n  h = function h() {\n    clearTimeout(q);\n  };\n\n  k = function k() {\n    return !1;\n  };\n\n  l = exports.unstable_forceFrameRate = function () {};\n} else {\n  var w = window.performance,\n      x = window.Date,\n      y = window.setTimeout,\n      z = window.clearTimeout;\n\n  if (\"undefined\" !== typeof console) {\n    var A = window.cancelAnimationFrame;\n    \"function\" !== typeof window.requestAnimationFrame && console.error(\"This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills\");\n    \"function\" !== typeof A && console.error(\"This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills\");\n  }\n\n  if (\"object\" === _typeof(w) && \"function\" === typeof w.now) exports.unstable_now = function () {\n    return w.now();\n  };else {\n    var B = x.now();\n\n    exports.unstable_now = function () {\n      return x.now() - B;\n    };\n  }\n  var C = !1,\n      D = null,\n      E = -1,\n      F = 5,\n      G = 0;\n\n  k = function k() {\n    return exports.unstable_now() >= G;\n  };\n\n  l = function l() {};\n\n  exports.unstable_forceFrameRate = function (a) {\n    0 > a || 125 < a ? console.error(\"forceFrameRate takes a positive int between 0 and 125, forcing framerates higher than 125 fps is not unsupported\") : F = 0 < a ? Math.floor(1E3 / a) : 5;\n  };\n\n  var H = new MessageChannel(),\n      I = H.port2;\n\n  H.port1.onmessage = function () {\n    if (null !== D) {\n      var a = exports.unstable_now();\n      G = a + F;\n\n      try {\n        D(!0, a) ? 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